Kylkarak, Breaker of Walls

Kylkarak is a great 10-legged, ram-headed daimon captured and tamed by Yanafal Tarnils during his life before the Ascent of the Goddess. He is now worshipped as a subcult of Yanafal Tarnils, siege engineers specializing in battering rams.

Entry Requirements: Sponsorship by a priest of the cult. Strong 12+

Religion or Homeland: Lunar empire, subcult of Yanafal Tarnils.

Abilities: Assess Fortifications, Build Battering Ram, Devotee of Kylkarak or Initiate of Kylkarak, Mythology of Kylkarak, Strong, Soul Vision.

Virtues: Patient, Unstoppable

Affinities and Feats:

'Breaker of Walls' (Break Stone, Deflect rock, Find Weak Spot, Resist Fire, Shatter Wood)

'Secret:' Call Kylkarak: The hero may create new battering rams and infuse them with the power of Kylkarak. Each new ram becomes the manifest body of one of kylkarak's children.

Other Side: Kylkarak now roams the Fields of Conflict outside Yanafal's New Fort.

Disadvantages: Only battering rams created with the Call Kylkarak secret can benefit from Kylkarak magic. Subject to the Lunar Cycle.

Devotees who learn the Secret of Kylkarak are promoted to the post of Captain-Priest, the leader of a ram crew. The senior Captain-Priest at a siege directs all other rams and is the point of contact between the cult and the general conducting the siege.

There are currently seven Rams in the cult, and three captain-priests. Each ram is manned by a senior Devotee (Ram Captain) or Captain Priest, several other devotees, and a crew of at least 25 initiates swing the Ram as directed by the captain. On the march, the ram is carried only as the great copper head of the ram - the body of the ram is built on-site with native woods (some disassembled ram bodies have been used when the cult is to march to places with little or mo indigenous wood). Most rams are wheeled and must be pushed into position by initiates; but one, the great Harfendrak, is able to walk on it's own ten legs.


Harfendrak Door Knocker

First there is a wall, then there is no wall

Common Names: Hard heads, Two strokers

Form: Military unit, based around the battering Ram

Typical Homeland: Lunar Empire

Cultural Context: Siege engineers

Ideology:

Look and Feel: Serious, hard-working, hard-playing construction-gang.

Purpose: To spread the word of the Goddess among the unbelievers, by knocking their walls down.

Headquarters: The band is sent out form the main Kylkarak temple at Kalvostos, in the Silver Shadow

Reactions: The band is seen as an asset by commanders who are faced with a siege. Even the typical foot soldier in the Lunar army does not envy the initiates of the cult, who are at the forefront of the danger zone in a siege.

Resources

Leader: Jarad Two-blows, who directed Harfendrak at the siege of Runegate Fort and shattered the main gate with only two swings of the ram.

Renowned Members: none

Membership: Two additional devotees, 30 initiates of Kylkarak.

Other Contacts: The band is a valued member of the Lunar military and the cult of Yanafal Tarnils.

Organization

Jarad Two blows is the captain of the ram, a Captain-Priest of Kylkarak. Below him are two devotees of Kylkarak, and then the ram crew.

Membership Keyword

Entry Requirements: Be a worshipper of Kylkarak, or willing to join the cult. Jarad must approve the addition of any devotee.

Skills taught: As Kylkarak; Brawling

Typical Personality Traits: As Kylkarak, Proud.

Magic: Blessing Song of Kylkarak

Guardian

The ram Harfendrak is the guardian of the unit, as well as the primary focus of it. Harfendrak has the head of a rhinoceros and an armored shed covering his ram. Due to special enchantments, Harfendrak is able to move under her own power.

Method: Manifestation

Form: Rhino-headed battering ram with eight legs

Communication: Harfendrak only speaks to Jarad. Everyone else only hears an unearthly bellow.

Guardian Requirements: Harfendrak must be newly painted before every campaign. Members of the band must never handle Iron. The crew must sing The Blessing Song of Kylkarak as they swing the great ram

Functions:

Defense Function: Impervious Skin 12w3

<Roderick>