Whitewall

Inside the Walls

Whitewall? as a failed city has numerous empty buildings most centred on the Market. About 100 of the citizens depend on the Temple for employment whilst a few maintain shops and markets for the locals and traders which infrequently pass. The rest work the plateau raising what hardy crops can be grown in the poor soil. To help counter the alkaline soil chickens are raised in large numbers using the guano as fertiliser and the chickens as food. The acidic droppings helping level out the alkalinity. One of the important stations within Whitewall is Keeper of the Warren. Large artificial warrens were created to supply the city with both fur and meat. The fur trade was going to be the next best thing but that failed since the end of The Closing and sea trade routes reopened. Special selective breeding has produced a fur, which is a bluey-grey colour and is used for trimming the edges of the cloaks and garments of the warriors and priests. A number of people are responsible for the maintenance of the cisterns that supply the city with fresh water. These are all female past childbearing age known as the Cisterns of Mercy (water purification, nun better). Another group consisting mostly of adolescents overseen by older males ensures the access roads up the Tor are safe from rock fall and landslides.

There are several types of house within the walls dependent on status and location.

An oddity is the lack of fixed internal walls in a large number of dwellings with living spaces being divided up using movable screens. These are very ornamental and lavish in high status homes. One of the reasons for the failure of Whitewall is that the Orlanthi disliked the marble longhouses (too much like buildings!) and prefer the traditional wood longhouses. The very rich have wood planking attached to the walls to give the cold stone that homley look. Even the poorest homes have wall hangings.

The permanent numbers of ordinary inhabitants is roughly about 1000. This breaks down to the following: 10% Babes in arms 15% Children between the ages of 1 and 15 5% Adolescents and non adults between 16 and 20 55% Adults 15% Elders aged 60+

The male/female ratio is 48/52. However the elders have a higher mix of females especially as they get older. These numbers and descriptions are before the siege kicks off.

The Neighbourhoods

Guilderinn (The Guilds Inn)

A mainly public area associated with an extinct clan. It has many deserted buildings mostly shops. these will be added as the map is developed<drfegg> This area has a total of 16 longhouses most of traditional Orlanthi design. Native inhabitants number 147, 74 classed as full adults, and here live most of the farmers who grow barley, rye and oats. Industry is carried out in surrounding out buildings. There are a number of large grain stores associated with this quater. There are the following notable buildings and people who are related to one another.

<Donald>Ugh indeed, can't we have a Harst follower who handles all clan trading? Maybe Sigtrygg or someone else? I can see even the craftspeople dealing with outsiders through him for significant jobs.</Donald>

<Charles>While Karath Sweetvoice is not primarily a trader, he would help out.</Charles>

<drfegg>Yea. Harst followers maintain the grain stores etc and are responsibe for trade with outsiders. I am working on the clan structure and internal layout and hopefully things should slide into place<drfegg>

Dalewatch

Named after a great tower with views into Northvale and distant Smithstone. It is associated with the Leaping River Clan. Consists of 17 Longhouses and 154 people, of which are 77 full adults. Most not in a specific trade herd sheep on the Plateau.

Bullshur (Bull Shore)

Also a tower commanding views south-eastward to StormWalk? Mountain. Associated with Pine Martin Clan. Holds 21 Longhouses and 182 people of which just over 40 are full adults. Works closely with the Dalewatch quater.

T'anerow (Thane's Row)

Commanded by a wealthy Ljotolf Clan, named after a Volsaxi Hero and champion. A new and up comming clan.

Whiteledge

Contains the finer public buildings. It is associated with bloodlines of the King's Household. Rivalry between clans at Whiteledge and the newly rich at T'anerow. 23 good quality Longhouses holds 198 people with just under 50 full initiates. Most of the temple workers live here.


<Jane> So Heluer and her daughter Bergthora are both daughters of someone called Tarkos? Heluer's husband and father both had the same name? Wouldn't they be more likely to use a matronymic in any case if they follow Esrolian traditions, and so be Heluer<someone>sdotter and Bergthora Heluersdotter?</Jane>

Agreed and amended!<drfegg>

Shambleshur (Shamble Shore)

A poor area with buildings made up from the discarded fossils. A maze like area. Associated with the Standing Water clan. I am working on 50 full adults living here as Clan dependants. This number will rise as the siege progresses.

Story Lines

<Dr. Fegg> Thanks to Oliver for, ahem, technical advice!<drfegg>

Comments

Are there actual houses in WW or are they longhouses? I suspect that they're houses because that's what Sestarto built. Just another reason why the place fell out of favour.

I don't think there's any stabling in WW at all though. That's what the The Hidden Stables are for. It's too hard to get horses up that Tor.

<Oliver>

Yea agreed but I like stables!<drfegg>

I will add food stores to the main map or if the stables are dropped modify them. Any thoughts on the cisterns? Are they accessed via wells? Are the Cisterns of Mercy watercarriers? Please some feedback or I'll carry on in my own sweet way!<drfegg>

I think the cisterns used to feed a series of public wells and fountains but haven't for years and years. Not everything Sestarto built lasted. The wells and fountains may or may not still be there. People have to descend spiral staircases to get to the water. This has the advantage of making the water supply more secure. I think it's also more Masada like:-) <Oliver>

ok I can live with that but are the cisterns below the level of the plateau or filled by run-off from the Tor? I see large vaulted interconected cisterns which you could boat around in.<drfegg>

Within the Tor itself. They're mostly "natural" caverns but they are connected and I don't see why you couldn't do some boating around.<Oliver>

Historical Masada had large underground cisterns which filled with winter rains and cisterns on the summit for immediate needs so I'll follow that thread. I guess the rains fall more frequently in the area than in the midle east!<drfegg>

<Stu> If people are working on the concept of inns as pseudo-Orlanthi hospitality houses, I'll timidly suggest The Sign of the Jolly Jabberwocky, which I've used IMG for a wee bit, and might fit in with some nautical allusions. The name derives from the ship of the Manirian pirate Ugoron, who served with the Only Old One's Black Fleet, famously captured the flagship of the Jrusteli fleet, the Ineffable Quadrant and was a scourge of the Middle Sea Empire. The Jrusteli prize was renamed the Jolly Jabberwocky, helping institute a curse that ultimately did for his pirate and crew.

With the Closing, the Jolly Jabberwocky and its crew were marooned in Pamaltela, and descended into cannibalism. Hospitality houses bearing witness to the cursed legend of the Jolly Jabberwocky soon arose in Esrolia, and a few spread north, always claiming to hold some rotting portion of the ship, mysteriously recovered. Perhaps some Heortling sailor from the south was drawn by the siren call of the Tor, and decided to settle in a longhouse in Whitewall. This curious old tar brings legends of the waves, can whistle to the daimons of the Tor, and knows a few tricks and Sea myths that might prove useful in a pinch. He has settled into rural life, but still keeps young lads enchanted with the tails of the Oceans, powers which the Heortlanders have never seen, but are indelibly linked to by their relationship with the Tor.

The idea that it possesses a strange juke-box, which is always stuck playing Rush's 2112, I shall not press... </Stu>